I've run into a problem with this tool: Whenever I attempt to change scenes while a SmartTilemap2D is active, Godot v3.2 quits out completely without error message. This happens in the editor and when running the game as a Windows .exe file.
After hours of testing, I'm currently able to get around the issue by using the following code in response to a signal (from the parent of the SmartTilemap2D node, where smart_tile is the SmartTilemap2D):
I didn't see anything in the documentation regarding special considerations for changing scenes. Is this a known issue?